additional -- useful -- logic operators in P2GL
Can we add some additional -- useful -- logic operators to P2GL?
*Blank
*Not Blank
*Does Not Contain
Blank and Not Blank are especially useful. Today, without them, we're forced to use 'Equal' or 'Does Not Equal' and then compare that to an unpopulated field. Sometimes, however, if there are spaces in a field, it might look to be blank but isn't really.
All and all, it's just safer and more efficient to have 'Blank' and 'Not Blank' operators.
'Does Not Contain' is useful for working against alphanumeric data, and would prevent needing to use more complicated 'If/Then' or 'True/False' operators.
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Stu Manewith commented
'Between' would also be a very useful logic operator.